Scavland | Writer, Narrative & Level Designer

2021 - Present | Developer: NoShadow
PC | Release date TBA | Demo scheduled for May 2024


Scavland is a post-apocalyptic survival game inspired by Stalker and Metro. You play as a Vulture – a scavenger of the wastelands – trying to escape an excruciating routine. You need the ultimate scavenge, beyond the secrets of the Mist...

I'm the sole writer on this project, which has extensive lore, several unique characters / factions, and complex dialogue trees inspired by classic adventure games. We're releasing a demo this year!

Doki Doki Garden | Writer, Game Designer, Composer

2024 | Developers: Razvra, Jessica Mauer, Gustavo Longhi
PC | Web | Published August 2024 | itch.io


Made for GMTK Jam 2024 in a couple of days by me and my friends Gustavo and Jessica, Doki Doki Garden is a game about loss, gardening, and the totally real Cosmic Law of Attraction.

You play as someone who's recently lost the love of their life; by carefully selecting what to say to the plants growing on their grave, you can help them reach the stars, and spread your Soulmate's personality to the rest of the Cosmos... Play it now on itch.io!

The Lost Glitches Cinematic Trailer | Scriptwriter

2024 | Studios: Mimunga, Envar

The Lost Glitches is an exciting card game where you get to build your deck from different card types and factions, figuring out the best synergies to win intense duels.

I helped write the script for this cinematic trailer, coming up with stories for our colorful characters and their struggle to get the most valuable treasure in Deep Sky: the memory fragments that define who they were before they got lost in this virtual world.

Fractured Sanity | Writer, Add. Game Design

2022-2023 | Developer: United Games
PC | Meta Quest | HTC Vive | Oculus Rift
Released March 2023 | Steam


Fractured Sanity is a short and intense survival horror experience in VR, with the classics of the genre as its guiding light. We prioritized immersion over jump scares and resource management over crazy shootouts.

I wrote the game's story and all in-game text / audio logs, which hint at the ominous truth of who you are and why you're locked away in the Triton Institute. Check it out on Steam!

Cards of Destiny | Copywriter, Add. Game Design, Composer

2023 | Developer: United Games
PC | Meta Quest | HTC Vive | Oculus Rift
Planned release date: October 2024 | Steam


Cards of Destiny came from VR Jam 2022, where we made the first version in a week and got 2nd place from 100+ entrants!

After the jam, my friends at United Games kept refining the game while I worked on copywriting for its marketing. Here's hoping it gets funded soon :)

Planeteer | Writer, Composer

2018-2019 | Developer: United Games
Unreleased (hiatus)


Planeteer is an exciting action-adventure project in VR, combining tower defense and crafting mechanics with exploration and comedic dialogue. You play as James, an intern for the cosmos-spanning F.E.S.E.S. corporation, as he crash-lands on a lush, mysterious planet – and his only help is his incompetent robot manager, Dumplin.

After a good showing of our first demo at Brazil Game Show 2019, this project was put on hiatus. Hit me up for more info!

Instagram sketchbook

This is where I occasionally post random ideas, writing exercises and excerpts that pop into my head. Take a look! :)

Creative Lead - Pepita

2019 - 2023
Started as videomaker and was promoted up to Creative Lead. Our biggest clients were Whirlpool and B3 (Brazil's stock market company).

Previous Work (vidz®)

I used to work as a videomaker, project manager and, eventually, as Creative Lead; most projects were corporate work, like training videos, digital learning platforms, case videos for parties and events and documentaries about company culture.

Though mostly unrelated to video game work, I feel like my involvement through all steps of these projects has greatly shaped my view of how to get things done and keep clients and colleagues happy!

Videomaker - Linha de Pensamento

2017 - 2018
Planned, shot and edited instructional videos and a *lot* of event videos (release parties, eSports tournaments, keynotes and all sorts of company celebrations).

Direct Observation (short film)

2014
I wrote and directed this short film for film school, way back in 2014. It has closed captions in English. Gosh, the memories.

Animatic Editor | "Tamas & Rajas"

TrueMotion Entertainment
2016-2017

I got to edit the animatics for a short-form, 3d-animated children's show. Lots of fun setting tone, tempo and adding temp music!